I completed my final project, The Hoodlum, at Reykjavík Academy of Digital Entertainment. For this project, I personally handled all the modeling, texturing, rigging, and animation tasks in the scene. To create the character, I sculpted it in ZBrush and applied textures using Substance Painter. I utilized Advanced Skeleton to rig it and animated it in Maya. The environment was mainly modeled in Maya and textured in Substance Designer. Ultimately, I assembled the final scene using Unreal Engine.